I thought that if the image looked the same as that on screen i.e. with the 
offset and two images merged together, displaying this on a 3D monitor with 
shutter glasses would produce the same effect as displaying it via software, 
maybe I was wrong.

As for capturing the image I tried setting glReadBuffer to GL_BACK_LEFT then 
capturing one image, changing glReadBuffer to GL_BACK_RIGHT capturing the 
second image, and using copySubImage to combine the two. However the second 
image from GL_BACK_RIGHT is always black.

Cheers,
Nathan

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=23403#23403





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