I thought that if the image looked the same as that on screen i.e. with the offset and two images merged together, displaying this on a 3D monitor with shutter glasses would produce the same effect as displaying it via software, maybe I was wrong.
As for capturing the image I tried setting glReadBuffer to GL_BACK_LEFT then capturing one image, changing glReadBuffer to GL_BACK_RIGHT capturing the second image, and using copySubImage to combine the two. However the second image from GL_BACK_RIGHT is always black. Cheers, Nathan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23403#23403 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

