Hi Tugkan,

To get particle effects to work below a transform you set up a
ParticleSystem below the root node in the world coordinate frame, and
set the ParticleEffect to use this.  Have a look at the
osgparticleeffects example source code for instruction on this.

Robert.

On Fri, Jan 29, 2010 at 11:34 AM, Tugkan Calapoglu <tug...@vires.com> wrote:
> Hi,
>
> in one of our old applications we use osgParticle::ExplosionEffect which
> is made child to an osg::MatrixTransform. This code is relatively old
> and was tested with OSG 0.99.
>
> The problem is, with new OSG (2.9.6) explosion effect is always at the
> center of the scene (at 0,0,0) even though matrix transform has a
> translation matrix in it. It looks like explosion effect is not affected
> by the parent transforms anymore.
>
> Is there a way to change this?
>
> Regards,
> tugkan
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