Hi Tugkan, To get particle effects to work below a transform you set up a ParticleSystem below the root node in the world coordinate frame, and set the ParticleEffect to use this. Have a look at the osgparticleeffects example source code for instruction on this.
Robert. On Fri, Jan 29, 2010 at 11:34 AM, Tugkan Calapoglu <tug...@vires.com> wrote: > Hi, > > in one of our old applications we use osgParticle::ExplosionEffect which > is made child to an osg::MatrixTransform. This code is relatively old > and was tested with OSG 0.99. > > The problem is, with new OSG (2.9.6) explosion effect is always at the > center of the scene (at 0,0,0) even though matrix transform has a > translation matrix in it. It looks like explosion effect is not affected > by the parent transforms anymore. > > Is there a way to change this? > > Regards, > tugkan > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org