The longer I think of it the more I agree with your earlier post. I realized we 
could start such extension cleanning but only if OSG had defined bottom line 
requiremnt for OGL version. As long as its not clealy defined, such clean up 
practice may be more problematic than frutiful. 

Wojtek

----- Original Message ----- 
  From: Tomlinson, Gordon 
  To: OpenSceneGraph Users 
  Sent: Monday, February 01, 2010 4:30 PM
  Subject: Re: [osg-users] Lets slowly update extension glsymbolstolatestOpenGL 
specification with each submission.


  Nothing against the proposal, simplification and clean up is good ...

  I just know I fall into the situation where large groups of my end users will 
be on what we thinks of as very old cards ( and where they cannot update or 
update easily ) and my paranoia then takes me down the road of oh heck....  :)


  Gordon Tomlinson
  Product Manager 3d Technology & Future Products
  Overwatch®
  An Operating Unit of Textron Systems




------------------------------------------------------------------------------
  From: [email protected] 
[mailto:[email protected]] On Behalf Of Wojciech 
Lewandowski
  Sent: Monday, February 01, 2010 10:24 AM
  To: OpenSceneGraph Users
  Subject: Re: [osg-users] Lets slowly update extension gl 
symbolstolatestOpenGL specification with each submission.


  Hi Gordon,

  What about when I'm on a machine and graphics card that only supports say 
OpenGL 2.1,  

  I guess this is an argument for reverse approach ie  to use common 
denominator and use extension versions in their earliest forms.... 
  It is a valid point, I must admit I have not thought about it. Maybe chnging 
_EXT, _ARB  to non suffix versions is not such a good idea after all. Maybe it 
was too early to come up with this proposal... 

  Wojtek


  ----- Original Message ----- 
    From: Tomlinson, Gordon 
    To: OpenSceneGraph Users 
    Sent: Monday, February 01, 2010 2:47 PM
    Subject: Re: [osg-users] Lets slowly update extension gl symbols 
tolatestOpenGL specification with each submission.


    Would these only be obsolete if your using Opengl 3.2 ?

    What about when I'm on a machine and graphics card that only supports say 
OpenGL 2.1,  

    this is a very common case for us were users are in very controlled 
environments and running on older equipment that is unlikely to get upgraded or 
new drivers etc.

    Gordon Tomlinson
    Product Manager 3d Technology & Future Products
    Overwatch®
    An Operating Unit of Textron Systems




----------------------------------------------------------------------------
    From: [email protected] 
[mailto:[email protected]] On Behalf Of Wojciech 
Lewandowski
    Sent: Monday, February 01, 2010 6:24 AM
    To: [email protected]
    Subject: [osg-users] Lets slowly update extension gl symbols to 
latestOpenGL specification with each submission.


    Hi Everyone,

    Lots of older OpenGL extensions are now included in OpenGL specification 
(rel. 3.2). I'd like to propose a small cleaning movement of OSG sources

    Every time we submit a change of some OSG file we could also check for 
obsolete GL extension:  EXT, ARB, NV, ATI etc symbols and replace them with 
most current OpenGL names.

    Idea is to take it easy and slow. Lets change only these header and source 
files which would get submitted anyways. Changing and submitting all OSG source 
at once could easily swamp Robert.

    Cheers,
    Wojtek Lewandowski





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