Hi Juan,

I implemented the AntTweak Bar GUI in my application.
In order to implement the AntTweak Bar GUI in OSG:
- Create a osgGA::GUIEventHandler derivative to pass on events to the
AntTweak Bar GUI.
- Create a osg::Drawable derivative in order to place TwDraw() inside
a drawImplementation().
- Add the derived osgGA::GUIEventHandler to an osgViewer::View using
addEventHandler().
- Place the osg::Drawable derivative in an osg::Geode and add this
osg::Geode to a osg::Camera, with a 2D projection and POST_RENDER,
which is then added to the scene root.

Regards,
Anna Sokol

On Mon, Feb 1, 2010 at 5:06 PM, Juan Casanueva <[email protected]> wrote:
>
> Hi,
>
> I want to have a simple OpenGL rendered GUI in my OSG application.
> I had a look at CEGUI, but I also found AntTweakBar which seem to do exactly 
> what I want.
>
> I am going to try and integrate AntTweakBar with my OSG app, and before I 
> start I was wondering if anybody has > already done this? or if anybody can 
> point me in the right direction on how to perform this
>
> Many thanks
> Juan Casanueva
>
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=23513#23513
>
>
>
>
>
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