Hiya, Kim... I seem to have fixed the problem...
In the osgOcean project settings, the additional include directories includes the osg header directories, including osgDB and osgText. These are put there by CMake, which demands those paths in order to generate the project files. osgText has its own String class based on std::string and osgDB has it's own fstream. Both are defined in headers with the same name as the standard library headers. So when osgOcean tries to include the standard varieties, it gets these overridden files. By removing those two directories from the additional includes, osgOcean builds correctly. ~ Chris Innanen ~ Nonsanity ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23703#23703 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org