Hiya, Kim...

I seem to have fixed the problem...

In the osgOcean project settings, the additional include directories includes 
the osg header directories, including osgDB and osgText. These are put there by 
CMake, which demands those paths in order to generate the project files.

osgText has its own String class based on std::string and osgDB has it's own 
fstream. Both are defined in headers with the same name as the standard library 
headers. So when osgOcean tries to include the standard varieties, it gets 
these overridden files.

By removing those two directories from the additional includes, osgOcean builds 
correctly.


 ~ Chris Innanen
 ~ Nonsanity

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=23703#23703





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