Hi Kim, It's good to hear it is possible. I was wondering about that on the grounds that it could possibly be used on a planetary level for things such as flight simulators myself. On a side note, it could be possible to use the tile method to do things such as progressive changes in the clarity of water as well, which could be useful for things such as the shift in water clarity from say a tropical island to somewhere which is more industrialized and has much dirtier water.
Kim Bale wrote: > Hi Peter, > > This has come up a couple of times actually. It would be feasible I think > with the new method of updating the tile positions that I've added to the > sandbox. > > > Whilst I haven't put a lot of thought into it, I'm thinking that > the ellipsoid distortion could be added to tiles within the vertex shader, > so basically taking the same old tiles and merging it with a tile of offsets > that is passed in. Then instead of using a straight translation to position > the tiles as is done in the test case, you would then use some sort of slight > rotational transform instead. > > > I must confess it's not a priority at this time, as you can see my progress > is very slow at the moment. > > > Regards, > > > Kim. > > > On 5 February 2010 01:36, Peter Bear < ()> wrote: > > > Question, would that change make it possible to make a round earth using > > osgOcean. I noticed it talking about tiles in that post and it sparked my > > interest. > > > > Cheers, > > Peter > > > > ------------------ > > Read this topic online here: > > > > http://forum.openscenegraph.org/viewtopic.php?p=23706#23706 > > (http://forum.openscenegraph.org/viewtopic.php?p=23706#23706) > > > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > () > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=23742#23742 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

