Since you are using the debugger to execute the application, there are things 
that the debugger is going to do that is going to slow the execution of your 
application.

While the numbers seem very drastic, the only thing I can think of is using a 
large number of breakpoints.  Data and functional breakpoints take time to 
process and requires the debugger to evaluate each one.  Make sure to remove 
(not disable) all of them.

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http://forum.openscenegraph.org/viewtopic.php?p=24082#24082





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