It seems they used openAR (augmented reality). There is a link from the openar.net site to the lego movies as well. Indeed quite a nice application.
Bests, Nico Kruithof On Mon, Feb 15, 2010 at 7:36 PM, Tomlinson, Gordon < [email protected]> wrote: > > As to who, I would say this would be their internal Software/R&D group, > I was interested in joining that group a few years ago especially when I > was still involved with Mulitgen and Smartscene, they had a really cool > virtual Lego land demo in Smartscene. SmartScene was a great concept > which just arrived way to early for the technology especially at the > consumer level > > > Gordon Tomlinson > Product Manager 3d Technology & Future Products > Overwatch(r) > An Operating Unit of Textron Systems > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Chris > 'Xenon' Hanson > Sent: Monday, February 15, 2010 11:22 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] Lego Augmented Reality > > On 2/15/2010 9:08 AM, Jason Daly wrote: > > Very cool. I'm wondering how they're doing the tracking (I don't see > > any fiducials or anything). > > I wondered that too. They are obviously recognizing the boxcover image > somehow too, so they must be running against a database of potential > boxcover images and then using THAT at the fiducial rectangle. > > Rather nice work. Gonna have to go visit my local Lego store and see > if THEY have it. > > > --"J" > > -- > Chris 'Xenon' Hanson, omo sanza lettere Xenon > AlphaPixel.com > PixelSense Landsat processing now available! > http://www.alphapixel.com/demos/ "There is no Truth. There is only > Perception. To Perceive is to Exist." - Xen > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or > g > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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