It seems they used openAR (augmented reality). There is a link from the
openar.net site to the lego movies as well. Indeed quite a nice application.

Bests,
Nico Kruithof

On Mon, Feb 15, 2010 at 7:36 PM, Tomlinson, Gordon <
[email protected]> wrote:

>
> As to who, I would say this would be their internal Software/R&D group,
> I was interested in joining that group a few years ago especially when I
> was still involved with Mulitgen and Smartscene, they  had a really cool
> virtual Lego land demo in Smartscene. SmartScene was a great concept
> which just arrived way to early for the technology especially at the
> consumer level
>
>
> Gordon Tomlinson
> Product Manager 3d Technology & Future Products
> Overwatch(r)
> An Operating Unit of Textron Systems
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Chris
> 'Xenon' Hanson
> Sent: Monday, February 15, 2010 11:22 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] Lego Augmented Reality
>
> On 2/15/2010 9:08 AM, Jason Daly wrote:
> > Very cool.  I'm wondering how they're doing the tracking (I don't see
> > any fiducials or anything).
>
>  I wondered that too. They are obviously recognizing the boxcover image
> somehow too, so they must be running against a database of potential
> boxcover images and then using THAT at the fiducial rectangle.
>
>  Rather nice work. Gonna have to go visit my local Lego store and see
> if THEY have it.
>
> > --"J"
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere                  Xenon
> AlphaPixel.com
> PixelSense Landsat processing now available!
> http://www.alphapixel.com/demos/ "There is no Truth. There is only
> Perception. To Perceive is to Exist." - Xen
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