Seems to be an OSX thingy. I did some profiling and saw massive use of GLBeginEndAdapter::Vertex3f. Apparently there is an #ifdef _APPLE_ which sets the DrawingPolicy for OSX to USE_VERTEX_ARRAY, which isn't what readNodeFile does. Should it be USE_VERTEX_ARRAY as default when Linux/Win has displaylists? ReadNodeFiles also creates displaylists or VBO (haven't checked which) by default so why the slow vertex array approach for the DatabasePager?
Anyway changed it to VBO which works like a charm... Sorry for bothering you guys. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24286#24286 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

