Seems to be an OSX thingy. I did some profiling and saw massive use of 
GLBeginEndAdapter::Vertex3f. Apparently there is an #ifdef _APPLE_ which sets 
the DrawingPolicy for OSX to USE_VERTEX_ARRAY, which isn't what readNodeFile 
does. Should it be USE_VERTEX_ARRAY as default when Linux/Win has displaylists? 
ReadNodeFiles also creates displaylists or VBO (haven't checked which) by 
default so why the slow vertex array approach for the DatabasePager?

Anyway changed it to VBO which works like a charm... Sorry for bothering you 
guys.

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=24286#24286





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to