Only had one, but with 4 high-poly geometries. Again, it wad due to the slow glBegin glEnd type of drawing flagged by USE_VERTEX_ARRAY (profiler showed lots of GLBeginEndAdapter). Didn't pick up on it initially because of readNodeFile gives a different list (either display or VBO).
But I eventually will have plenty (surely around 30-40). A bit uncertain on performance there, not all of which will nag the DatabasePager but it still feels a bit risky. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24297#24297 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

