Only had one, but with 4 high-poly geometries. Again, it wad due to the slow 
glBegin glEnd type of drawing flagged by USE_VERTEX_ARRAY (profiler showed lots 
of GLBeginEndAdapter). Didn't pick up on it initially because of readNodeFile 
gives a different list (either display or VBO).

But I eventually will have plenty (surely around 30-40). A bit uncertain on 
performance there, not all of which will nag the DatabasePager but it still 
feels a bit risky.

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