Hi,
Okay I have think I have more understood my problem:
view1->addchild(prerenderpass->getCamera())//view 1 work well
 view2->addchild(createDebugTexturedQuad(prerenderpass->getoutPuttexture()) 
//view2 renders the texture as if was not updated by view1 prerender cam

I think the problem is that there's no dependency between the v1's prerender et 
the v2 prerender
What should i do in order to garanty that v1 prerender to be done before v2 
render?


Thank you!

Cheers,

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http://forum.openscenegraph.org/viewtopic.php?p=24303#24303





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