Hi, Okay I have think I have more understood my problem: view1->addchild(prerenderpass->getCamera())//view 1 work well view2->addchild(createDebugTexturedQuad(prerenderpass->getoutPuttexture()) //view2 renders the texture as if was not updated by view1 prerender cam
I think the problem is that there's no dependency between the v1's prerender et the v2 prerender What should i do in order to garanty that v1 prerender to be done before v2 render? Thank you! Cheers, ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24303#24303 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

