Hm. Yet another way to do this, without rewriting your entire camera management code, would be to simply set the view matrix on one camera to be the same as the view matrix from the camera managed by your camera manipulator. You'd do this in your main loop, after the event traversal, so in a camera update callback, for example.
   -Paul

David Glenn wrote:
Greetings All!
This I hope will be more straight forward and easier to answer than the first 
question I asked.

BTW: Thanks!

Basically I have a window with two overlapping views. Both have there own tree. 
one has some terrain on it and on top of that I have a view that has a tree 
with all of the objects (plains, trains, etc that move around) the two views, 
since they both appear as like one scene, have a camera that are at the same 
spot in space and when I move the cameras around I want them to be able to move 
together in sync like they where sharing the same camera manipulator.
If there where any examples if this in sample code, I must have missed it!
Can someone give me any guidance to do this?
...
Thank you!

Cheers,
D Glenn

------------------------
D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your 
Desk!

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=24313#24313





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