Hi Robert,
Well.. the crash has moved to other place, I think you are right about destructing order, I have a couple of Singletons on my app, and I think that things are messing up order destruction :(. Here's the new stack trace Thread 0 Crashed: 0 libosg.63.dylib 0x0051a618 osg::Referenced::signalObserversAndDelete(bool, bool, bool) const + 72 1 libosg.63.dylib 0x00510823 osg::Program::~Program() + 483 2 libosg.63.dylib 0x00552040 std::_Rb_tree<std::pair<osg::StateAttribute::Type, unsigned int>, std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> >, std::_Select1st<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > >, std::less<std::pair<osg::StateAttribute::Type, unsigned int> >, std::allocator<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > > >::_M_erase(std::_Rb_tree_node<std::pair<std::pair<osg::StateAttribute::Type, unsigned int> const, std::pair<osg::ref_ptr<osg::StateAttribute>, unsigned int> > >*) + 160 3 libosg.63.dylib 0x0054da0f osg::StateSet::clear() + 207 4 libosg.63.dylib 0x0054e572 osg::StateSet::~StateSet() + 34 5 libosg.63.dylib 0x004f3a23 osg::Node::setStateSet(osg::StateSet*) + 387 6 libosg.63.dylib 0x004f3f9a osg::Node::~Node() + 42 7 libosg.63.dylib 0x0048033c osg::Geode::~Geode() + 268 8 libosg.63.dylib 0x004c0613 osg::Group::~Group() + 211 9 libcrsFX.dylib 0x00063069 crsFX::CameraHUD::~CameraHUD() + 57 10 libosg.63.dylib 0x004c0613 osg::Group::~Group() + 211 11 libcrsFX.dylib 0x0006ab4f crsFX::HUDEffect::~HUDEffect() + 95 12 libcrsFX.dylib 0x000657e0 std::_Rb_tree<std::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osg::Object> >, std::_Select1st<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osg::Object> > >, std::less<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::allocator<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osg::Object> > > >::_M_erase(std::_Rb_tree_node<std::pair<std::basic_string<char, std::char_traits<char>, std::allocator<char> > const, osg::ref_ptr<osg::Object> > >*) + 176 13 libcrsFXDB.dylib 0x00f1341c crsFXDB::xml::XMLRegistry::~XMLRegistry() + 44 14 osgdb_cfx.so 0x00ecd1d0 __tcf_0 + 112 15 libSystem.B.dylib 0x94ffcdbc __cxa_finalize + 241 16 libSystem.B.dylib 0x94ffccb0 exit + 33 17 crsFXLauncher 0x000082bf start + 63 Next refactor will be using osg XML support and remove mine, so this XMLRegistry singleton will disappear. Rafa. On Fri, Feb 19, 2010 at 9:18 AM, Robert Osfield <[email protected]> wrote: > Hi Maxim, > > 2010/2/19 Maxim Gammer <[email protected]>: >> Strangely, ffmpeg in my project works fine ... >> (in OSG 2.9.7) >> Here the log: >> ffmpeg:: open (/ home/maximum2000/LABS/transgaz/video/utz1.mov) size (1024, >> 768) aspect ratio 1 >> Attaching FFmpegAudioStream >> .... >> Finished FFmpegImageStream:: run () >> FFmpegAudioStream:: setAudioSink (0) >> Assigning 0 >> Calling av_close_input_file (0xe495a40) >> ... >> >> And the video plays fine) > > ffmpeg works fine for me too (Kubuntu 9.04). I believe the ffmpeg > finding of Rafa's was just co-incindence or "the straw that broke the > camels back" and not directly related to the issue. > > I suspect OSX is destructing the app in an order that is causing > problems i.e. the static before the plugin gets unloaded. > > Robert. > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Rafael Gaitán Linares Instituto de Automática e Informática Industrial http://www.ai2.upv.es http://gvsig3d.blogspot.com Ciudad Politécnica de la Innovación Universidad Politécnica de Valencia _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

