Hi Torben, The binary should be smaller than the ascii. Are you findings before or after compression?
As for merging cluster support, I'd have to know a bit more about what form it would take. There are a number of different approach to doing clusters, each with their own strengths and weaknesses. I don't know much about how you are tackling it beyond that you're using the new serialization support. Robert. On Fri, Feb 19, 2010 at 8:27 AM, Torben Dannhauer <[email protected]> wrote: > Hi, > > I have written a clsuter/network module to transport nodes over network > (atm only nodes are serializable, not osg::objects). > > I have play a bit with the zlib compressor and the binary and ascii version. > > My result was a larger binary result as ASCII result of the identical node. > I didn't expect this, I always thought ascii format is larger than binary.. > > Do I miss something, or I just my binary cluster implementation buggy? > > My Processing-pipline is: > - serialize node to std::stringstream > - extracting string of stringstream and pass it as chr* to the socket. > > > btw: At the end, when my code is robust and well factored, is there any > interest to add a cluster-node to OSG to allow highlevel UDP stream over > network? Something like: > > Code: > > osg::cluster mycluster = new osg:cluster(); > mycluster->init( <port>, <destination address>, <useCompressor>, <asAscii> ); > mycluster->sendNode( mynode); > .. > mynode = mycluster->readNode(); > > > > > > Thank you! > > Cheers, > Torben > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=24419#24419 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

