Hi,

I'm little confused about when it's appropriate or even necessary to call 
setDataVariance(DYNAMIC) - assuming we are not running in SingleThreaded mode. 

For example:

1) If I have a switch node and want to change its state in the update or event 
sequence (i.e during runtime), does the data variance need to be DYNAMIC? If I 
look at the _switch node in osgViewer::StatsHandler, it is not set to DYNAMIC 
although it is changed dynamically during runtime.

2) If I add a child node to a simple Group node (again during runtime), does 
the Group node need to be DYNAMIC? 

3) If I have a my target has a MatrixTranform node and I decide to update its 
matrix, does it need to be DYNAMIC? 


Regards,

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=24518#24518





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to