Hi, I'm little confused about when it's appropriate or even necessary to call setDataVariance(DYNAMIC) - assuming we are not running in SingleThreaded mode.
For example: 1) If I have a switch node and want to change its state in the update or event sequence (i.e during runtime), does the data variance need to be DYNAMIC? If I look at the _switch node in osgViewer::StatsHandler, it is not set to DYNAMIC although it is changed dynamically during runtime. 2) If I add a child node to a simple Group node (again during runtime), does the Group node need to be DYNAMIC? 3) If I have a my target has a MatrixTranform node and I decide to update its matrix, does it need to be DYNAMIC? Regards, ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24518#24518 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

