Hi Nathan,

the way how I would do it will be by adding some sync objects into

HRESULT CTextureRenderer::DoRenderSample( IMediaSample * pSample )
DirectShowTexture.cpp

here the imagestream update is done.

At the very begining, you might want to register all your instances of
ImageStreams and then in this method you block till all of the ImageStreams
are ready to update. Seam very simple task. Let me know if you can manage
it. If not I might try to help you


-Nick


On Mon, Feb 22, 2010 at 10:33 AM, Nathan Schofield <
[email protected]> wrote:

> Hi,
>
> Ideally I don't want the extra step of combining two videos into one using
> editing software before running my application. Posting again here in the
> hopes that someone with more DirectShow experience could maybe explain what
> I am doing wrong with my approach. As the methodology described above has
> apparently worked for others.
>
> Cheers,
> Nathan
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=24571#24571
>
>
>
>
>
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