Hi Martin, In fact, PolyMesh is just an attempt of building topology structures. To tell the truth, it's not stable and hard to manipulate. I'm thinking of using the Half-Edge instead someday, and have already finished some initial work. But I still require more time to finish it.
Wang Rui 2010/2/17 Martin Großer <[email protected]>: > Hello, > > I found the osgModeling library and it contains a polygon mesh structure for > geometries (Vertices-Edges-Faces). Have anyone experience with osgModeling? > It is a helpful extension? > > Cheers > > Martin > > > Am 10.02.2010 13:50, schrieb Martin Großer: >> >> Hello, >> >> i would like implement the catmull clark algorithm in my osg application. >> Therefore I need to detect the faces and the edges of the arbitrary mesh. >> Have everyone a tip for me for a smart face and edge access or detection? >> >> The two first steps of the algorithm are: >> 1. Add to every face a point. >> 2. Add to every edge a point. >> >> I have no idea for a smart implementation. >> >> My main goal is to convert a arbitrary mesh into a quad mesh. >> >> >> >> Cheers >> >> Martin >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

