Yes i know, but always VS points me, where or which was not allocated variable, this time it points me no where. When i disassembly it i get only blank code in this location.
2010/2/25 J.P. Delport <[email protected]> > Hi, > > AFAIK you get the cdcdcd pattern in VS when trying to read memory that was > not allocated. Check that you are not deleting data or pointing to invalid > data. > > jp > > Andrzej Piatek wrote: > >> Hi, >> >> I have got problems with shader, my code to create working shader : >> >> { >> (declarations) >> (...) >> vertexShader = new osg::Shader(osg::Shader::VERTEX); >> fragmentShader = new osg::Shader(osg::Shader::FRAGMENT); >> >> vertexShader->loadShaderSourceFromFile("sphere.vert"); >> fragmentShader->loadShaderSourceFromFile("sphere.frag"); >> shaderProgram->addShader(vertexShader); >> shaderProgram->addShader(fragmentShader); >> >> >> stateSet->setAttributeAndModes(shaderProgram,osg::StateAttribute::ON); >> >> (...) >> >> } >> When i write a simple program which only one or two objects and attach >> the program into StateSet of those objects it works fine. >> Problem starts when I wanted to include this code in bigger project, >> application crashes and VS debug doesn't show me where is the bad code, >> I only get : "0xC0000005: /Access violation/ reading location /0xcdcdcdcd >> /" >> >> Where can be the problem ? >> >> Best regards, >> Andrew. >> >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > -- > This message is subject to the CSIR's copyright terms and conditions, > e-mail legal notice, and implemented Open Document Format (ODF) standard. > The full disclaimer details can be found at > http://www.csir.co.za/disclaimer.html. > > This message has been scanned for viruses and dangerous content by > MailScanner, and is believed to be clean. MailScanner thanks Transtec > Computers for their support. > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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