Hi,
Sumit Pandey wrote:
Hi,
Thanks for the reply.
Since i havent found any way to set buffer attachment in the camera so, now, i am trying to create frame buffer object and attach it to the child camera as a stateattribute. It works fine with
color buffer attached, but as soon as i attach stencil buffer or depth
buffer RTT is not working.
Code snippet:
osg::ref_ptr<osg::FrameBufferObject> fbo = new
osg::FrameBufferObject;
fbo->setAttachment(osg::Camera::STENCIL_BUFFER,
osg::FrameBufferAttachment(new osg::RenderBuffer(1280, 1024, GL_STENCIL_INDEX8_EXT)));
fbo->setAttachment(osg::Camera::COLOR_BUFFER,
osg::FrameBufferAttachment(new osg::RenderBuffer(1280, 1024, GL_RGBA)));
pOSGCamera->getOrCreateStateSet()->setAttributeAndModes(fbo);
Am i doing something wrong?
I'm not sure, I have'nt used it like you are doing it here:
Have to tried attaching to the camera?
something like:
// make texture
StenTexture = ...
Camera->attach(osg::Camera::BufferComponent(osg::Camera::STENCIL_BUFFER),
StenTexture.get());
jp
Thank you!
Cheers,
Sumit
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=24921#24921
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