Hi, I need to detach and attach textures to an osg::FrameBufferObject in order to perform multiple drawings. Afaik there is only a method for attaching called "setAttachment()". I wonder why there is not one for detaching. How am I able to detach a texture?
In OpenGL I could just pass 0 as textureId to glFramebufferTexture2DEXT() for detaching. Do I have to create a new FrameBufferAttachement-Object and set a certain parameter to 0 and call setAttachement with this object as a parameter again? Thank you! Cheers, Gottfried ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=24928#24928 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

