Miguel Lokida wrote:
So, is-there an automatic way to render multiple transparents objects thaht size change 
during time or should I compute their rendering order and       use 
stateset->setRenderBinDetails(order, "DepthSortedBin"); for each geometry ?

This question has come up a few times recently. The short answer is no, there's no automatic way to do this. You might want to look at the osgdepthpeeling example for one possible solution, or you can manage it manually as you suggested.

--"J"

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