Miguel Lokida wrote:
So, is-there an automatic way to render multiple transparents objects thaht size change during time or should I compute their rendering order and use stateset->setRenderBinDetails(order, "DepthSortedBin"); for each geometry ?
This question has come up a few times recently. The short answer is no, there's no automatic way to do this. You might want to look at the osgdepthpeeling example for one possible solution, or you can manage it manually as you suggested.
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