Hi, I coded something to do this as a test of writing handlers It's probably not the best solution - the keyboardhandler example describes using a single handler with loadable functions mapped to each key.
But this does work and should get you started. It saves the entire scene with a filename which increments with each save. Cheers, Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25218#25218 Attachments: http://forum.openscenegraph.org//files/keysavehandler_394.h _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

