Hi Brede,

I do not run out of memory, but the process to convert those files is not
optimal, it takes much memory than needed and it takes more time to convert
because of reading all useless textures.

Here at work, I'm asked to optimize the process of our internal files
convertion process (speed and memory). That's not really a problem for all
osg-users but I think it could be usefull for some of them, facing those
kind of openflight files...


2010/3/5 Brede Johansen <[email protected]>

> Alexandre,
>
> The file conversion uses a bit more memory than needed but I fail to
> see the problem.  Do you run out of memory?
>
> Brede
>
>
> On Fri, Mar 5, 2010 at 2:02 PM, Alexandre Amalric <[email protected]>
> wrote:
> > Hi Brede,
> >
> > The problem isn't in the size of the converted ive file but in the memory
> > consumption osgconv.exe use when converting this kind of openflight
> files.
> > The resulting ive file isn't bigger than expected but the process to
> convert
> > the file use too much memory than really needed.
> > 2010/3/5 Brede Johansen <[email protected]>
> >>
> >> Alexandre,
> >>
> >> Even if textures in the OpenFlight texture palette are read into
> >> memory doesn't mean they are added to the osg scenegraph.
> >>
> >> It would be helpful if you can provide two OpenFlight test models, one
> >> of them with additional unused textures in the palette.
> >> Then we can verify if they differ in size when converted to ive.
> >>
> >>
> >> Regards
> >> Brede
> >>
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>



-- 
Alexandre AMALRIC                   Ingénieur R&D
===================================
PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille
http://www.pixxim.fr
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