Hi Tim,

Do you have still problem with the exporter ?

Cheers,
Cedric

-- 
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Fri, 2010-03-05 at 12:19 +0100, Tim Moore wrote:
> 
> 
> On Fri, Mar 5, 2010 at 11:43 AM, Cedric Pinson
> <[email protected]> wrote:
>         Hi Tim,
>         
>         which blender exporter are you using ?
>         The most up to date version is on a mercurial here:
>         http://hg.plopbyte.net/osgexport/
>         
> Cool. I was using  http://projects.blender.org/projects/osgexport/,
> which hasn't been touched in a while.
> 
>         Cheers,
>         Cedric
>         
>         On Fri, 2010-03-05 at 11:28 +0100, Tim Moore wrote:
>         > Hi,
>         > I noticed a bug in the osgexport Blender script: the
>         two-sided
>         > property of faces is not preserved. Before diving in to fix
>         it, I was
>         > wondering if osgexport is still considered useful, or are
>         there more
>         > robust export paths from Blender to OSG now, such as
>         Collada?
>         >
>         
> It looks like this exporter has the same bug.
> 
> Thanks,
> Tim
>  
> 

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