Hi Tim, Do you have still problem with the exporter ?
Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Fri, 2010-03-05 at 12:19 +0100, Tim Moore wrote: > > > On Fri, Mar 5, 2010 at 11:43 AM, Cedric Pinson > <[email protected]> wrote: > Hi Tim, > > which blender exporter are you using ? > The most up to date version is on a mercurial here: > http://hg.plopbyte.net/osgexport/ > > Cool. I was using http://projects.blender.org/projects/osgexport/, > which hasn't been touched in a while. > > Cheers, > Cedric > > On Fri, 2010-03-05 at 11:28 +0100, Tim Moore wrote: > > Hi, > > I noticed a bug in the osgexport Blender script: the > two-sided > > property of faces is not preserved. Before diving in to fix > it, I was > > wondering if osgexport is still considered useful, or are > there more > > robust export paths from Blender to OSG now, such as > Collada? > > > > It looks like this exporter has the same bug. > > Thanks, > Tim > >
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