Hi Tim, which blender exporter are you using ? The most up to date version is on a mercurial here: http://hg.plopbyte.net/osgexport/
Cheers, Cedric -- Provide OpenGL services around OpenSceneGraph and more +33 659 598 614 Cedric Pinson mailto:[email protected] http://www.plopbyte.net On Fri, 2010-03-05 at 11:28 +0100, Tim Moore wrote: > Hi, > I noticed a bug in the osgexport Blender script: the two-sided > property of faces is not preserved. Before diving in to fix it, I was > wondering if osgexport is still considered useful, or are there more > robust export paths from Blender to OSG now, such as Collada? > > Thanks, > Tim > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
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