Hi Tim,

which blender exporter are you using ?
The most up to date version is on a mercurial here:
http://hg.plopbyte.net/osgexport/

Cheers,
Cedric

-- 
Provide OpenGL services around OpenSceneGraph and more
+33 659 598 614 Cedric Pinson mailto:[email protected]
http://www.plopbyte.net


On Fri, 2010-03-05 at 11:28 +0100, Tim Moore wrote:
> Hi,
> I noticed a bug in the osgexport Blender script: the two-sided
> property of faces is not preserved. Before diving in to fix it, I was
> wondering if osgexport is still considered useful, or are there more
> robust export paths from Blender to OSG now, such as Collada?
> 
> Thanks,
> Tim
> 
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

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