Hi,

i'm trying to use vertex arrays in my own drawable. For some reason it crashes 
in the glDrawArrays call. The draw implementation is some code that works in 
another program of mine which uses pure opengl.


Code:

    glEnableClientState( GL_VERTEX_ARRAY );
    glEnableClientState( GL_COLOR_ARRAY );

    glVertexPointer( 3, GL_FLOAT, 0, &(*verts)[0] );
    glColorPointer( 3, GL_FLOAT, 0, &(*colors)[0] );

    for ( size_t i = 0; i < active->size(); ++i )
    {
        if ( (*active)[i] )
        {
            glDrawArrays( GL_LINE_STRIP, (*startIndexes)[i] * 3, 
(*pointsPerLine)[i] );
        }
    }
    glDisableClientState( GL_VERTEX_ARRAY );
    glDisableClientState( GL_COLOR_ARRAY );




In the constructor of the drawable there is a setSupportsDisplayList( false );

For the opengl part this looks correct, the only thing i could think of now is 
that it's not ok to do stuff like glEnableClientState directly but have to use 
some osg state object. Any hints on how to do it correctly will be greatly 
appreciated.



Thank you!

Cheers,
Otto

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