Hi, YES!!!! Finally that seems to fix it. A state.disableAllVertexArrays(); before my pointer inits did the trick.
Thank you! Cheers, Otto ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25683#25683 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org