just from experience, you can experiment with the projection matrix (only
far/near planes) to get better / different results.

-Nick


On Tue, Mar 9, 2010 at 8:43 PM, Jason Daly <[email protected]> wrote:

>
> The current loader also uses osg::PolygonOffset
>
> You might check the list archives to see if there has been any traffic
> about this issue.  I seem to remember some, but I don't recall if it was for
> this OpenFlight loader or the previous one (from OSG versions 1.2 and
> prior).
>
> --"J"
>
>
>
>
> Tomlinson, Gordon wrote:
>
> Not looked at the current OSG code.
>
> But its used be done with the GL POLYGON_OFFSET calls and settings
>
>
> Gordon Tomlinson
> Product Manager 3d Technology & Project Wyvern
> Overwatch(r)
> An Operating Unit of Textron Systems
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected] 
> <[email protected]>] On Behalf Of Paul
> Martz
> Sent: Tuesday, March 09, 2010 12:14 PM
> To: [email protected]
> Subject: Re: [osg-users] Subfaces in OpenFlight models
>
> David Marchessault wrote:
>
>
>  Hi,
>
> First of all, I am a new user of openSceneGraph so bear with me :) . I
>
>
>  have a fairly simple question, is OSGViewer supporting subfaces in
> openflight models? Of course I tried, but I am getting strange result
> where the subface would only display under certain camera angles.
>
> I'm pretty sure that flt subfaces requires stencil, so try this:
>    osgviewer --stencil <file.flt>
>
>     -Paul
>
> _______________________________________________
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>
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>
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