On this topic, is there a way of having an eventHandler remove itself? I want a one-shot selection of a point.
I can't call removeHandler(this) inside the handler and there is no callback function I can pass to the handler to be triggered when handle() returns true. Any suggestions? Cheers, Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=25413#25413 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

