Chris 'Xenon' Hanson wrote:
  There are two kind of compression you're maybe mixing up here. OSGConv can 
compress the
texture data using the DXT/S3TC style compression method. This reduces the 
texture size
both in memory (and on disk, when stored in a compatible way). The other is 
just on-disk
compression (JPEG/TIFF) which does not affect the in-memory storage size at all.

Also, when converting to .ive, the traditional compressed formats (like .jpg) will be decoded and written in uncompressed form to the .ive file (since this is the format that's actually used for texturing). The advantage of the compressed texture formats (DXT/S3TC) and .dds files is that you save space everywhere, including in the .ive file itself.

--"J"

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