Hi Robert, thank you for your suggestion, I double checked everything and finally found out that among 64 and 32 bit there is a difference in one of OpenThread headers files (Config)...I thought that there were no differences in the headers so I was referencing the wrong ones.
Now it works fine. Thanks. Alessandro On Thu, Mar 11, 2010 at 9:49 AM, Robert Osfield <[email protected]>wrote: > Hi Alessandro, > > This sounds like a build/runtime linkage issue. Make sure that OSGEXp is > built and linking to an OSG which is built with same settings. > > Robert. > > On Thu, Mar 11, 2010 at 8:36 AM, alessandro terenzi > <[email protected]>wrote: > >> I'm trying to build OSGExp for 64 bit, but I'm experiencing a runtime >> problem when executing the lines: >> >> osg::ref_ptr<osg::MatrixTransform> rootTransform; >> rootTransform = new osg::MatrixTransform(); >> >> in particular the OSGExp plugin crashes at the 2nd line. I tryed to >> replace the osg::ref_ptr with a normal pointer and there is no crash >> (although a crash appens later in the code because other changes should be >> done for using the normal pointer instead of a osg::ref_ptr). >> >> The very same code has no problems when built for 32 bit. Of course I >> tryed to build osg itself for 64 bit and had no problems like this if used >> alone. The same problem arise also when creating a StateSet with >> osg::ref_ptr instead of a normal pointer. >> >> I'm using OSG 2.9.6 (61). Does anyone have an idea of what could be the >> problem? Thanks. >> Kind regards. >> Alessandro >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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