Sergey Kurdakov wrote:
Hi

>the subroutines added in GLSL 4.

yes it might also affect the major feature of osg being discussed lately - the way to handle shader composition.

Another big thing is the new tessellation shaders (tessellation control and tessellation evaluation). I haven't used osgTerrain myself, but I can't help but wonder if those would be useful in something like that.

--"J"

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