Okay, first off, what I wish to do I know I can do with FBO and off-screen 
rendering but at the moment it is not how I wish to conduct my execution. In 
standard OGL what I wish to do is easy. So how do I translate it to OSG? 
Consider the following:

(1) I wish to render my scene (with my root node) to the screen as usual
(2) I wish to clear the depth buffer only
(3) I wish to render a new scene to the screen (with the same camera movement, 
possibly the same or an identical camera)

Kind of like having multiple rendering planes.

Since I don't have control over when things are rendered I guess it would be 
easier to create a second camera which renders after the first one (setting the 
ClearMask) and having my second scene for the second camera.

I'm a bit lost as how to do this though. Currently using 2.9.6 and the default 
osgViewer. Anyone willing to lend me a helping hand?

Cheers,
Adrian

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http://forum.openscenegraph.org/viewtopic.php?p=25794#25794





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