Hi Jesse, On Thu, Mar 18, 2010 at 4:36 PM, Jesse Stimpson <[email protected]> wrote: > You're correct. We never will be shipping debug binaries. However, it's come > to the point where the debug performance is hindering our development. My > colleague with the quad core desktop sees ~3 fps, and it's decreasing his > productivity.
We'll if VisualStudio's debug performance is too bad to develop with routinely avoid using debug unless you actually need to do debugging, or pick a better compiler or see if you can tweak compiler options to avoid the pitfalls of VisualStudio. Personally in dev work I just use an optimized build, then perhaps a couple of times a month I might come across an issue that really needs a stack trace or a putting a break point into to monitor something and I will do a debug build. A will often go several weeks on the trot without ever using debug. This is even under Linux where the gcc compiler can do debug builds without totally killing performance. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

