I'm having a culling problem with some osgText ::Text drawables.
They're popping on as I pan the camera after they should have been on
screen for a while. I can see that their BoundingBoxes have not been
computed. They pop into view as soon as the boxes get computed,
though. Even if I call mytext->dirtyBound() after mytext->setText(),
the BoundingBox does not get computed until sometime later after I
have panned the camera too much. I'm stumped, so I thought I'd throw
this out there an see if anyone else has seen this problem or has any
suggestions. Anyone?
--
Terry Welsh / mogumbo 'at' gmail.com
www.reallyslick.com / www.mogumbo.com
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org