Hello friends,

I have a problem with camera view, I have a object that change their 
coordinates all the time and I want that the camera shows the object's first 
person view. My code is :

Code:

osgGA::TrackballManipulator *trackballManipulator = new 
osgGA::TrackballManipulator();
viewer.setCameraManipulator(trackballManipulator);

trackballManipulator->setByMatrix(setCameraPosition(Buf.ObjPosX, 
Buf.ObjPosY,Buf.ObjPosZ,Buf.ObsPosH,Buf.ObsPosP,Buf.ObsPosR));




where setCameraPosition is 

Code:

osg::Matrixd setCameraPosition(double posX , double posY , double posZ , 
        double rotH , double rotP , double rotR){
        osg::Matrixd myCameraMatrix;
        osg::Matrixd cameraRotation;
        osg::Matrixd cameraTrans;

        cameraRotation.makeRotate(
                osg::DegreesToRadians(rotR), osg::Vec3(0,1,0), // roll
                osg::DegreesToRadians(rotP), osg::Vec3(1,0,0) , // pitch
                osg::DegreesToRadians(rotH), osg::Vec3(0,0,1) ); // heading


        cameraTrans.makeTranslate( posX, posY, posZ);

        myCameraMatrix = cameraRotation * cameraTrans;

        return myCameraMatrix;

}




my problem is that  when I use


Code:

trackballManipulator->setByMatrix(setCameraPosition(Buf.ObjPosX, 
Buf.ObjPosY,Buf.ObjPosZ,Buf.ObsPosH,Buf.ObsPosP,Buf.ObsPosR));




the view axis Z is now X, the view axis X is Y and Y is now Z, any idea for 
solve my problem?


Thank you!

manue

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http://forum.openscenegraph.org/viewtopic.php?p=25979#25979





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