Hi,

 [Arrow] I use QT 4.5.2 and the only issue I've had is timing.
if you look at the example code osgViewerQT you will notice that there is a 
QTimer that is set to keep OSG from free running. I have had times that I have 
had to increase the time delay because when I upgraded to the latest QT stuff 
and funky things began to happen in the QT Dialog stuff.  :-< I've had to set 
the delay to about 15ms for 4.5.2. 

This might not be a problem for you, but keep it in mind! Just in case!

 [Arrow]  The only other thing is that if you want to place a OSG window in a 
dialog, you will need to have something to hang the instance onto (like you do 
for OpenGL). I like to use a frame wedgit myself. And if the dialog resizes you 
will have to echo that in the OSG window as well. 

 [Arrow] Oh, Yea. Be sure that you transfer all the mouse buttons (in QT) to be 
seen by OSG. I forgot off had what to do, but if nobody else can remember, I 
can find out how I did it in my project. 

It's not Rocket Science, just a balance of QT and OSG!  ;) 

laters,
D Glenn

------------------------
D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your 
Desk!

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http://forum.openscenegraph.org/viewtopic.php?p=26046#26046





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