Hi, [Arrow] I use QT 4.5.2 and the only issue I've had is timing. if you look at the example code osgViewerQT you will notice that there is a QTimer that is set to keep OSG from free running. I have had times that I have had to increase the time delay because when I upgraded to the latest QT stuff and funky things began to happen in the QT Dialog stuff. :-< I've had to set the delay to about 15ms for 4.5.2.
This might not be a problem for you, but keep it in mind! Just in case! [Arrow] The only other thing is that if you want to place a OSG window in a dialog, you will need to have something to hang the instance onto (like you do for OpenGL). I like to use a frame wedgit myself. And if the dialog resizes you will have to echo that in the OSG window as well. [Arrow] Oh, Yea. Be sure that you transfer all the mouse buttons (in QT) to be seen by OSG. I forgot off had what to do, but if nobody else can remember, I can find out how I did it in my project. It's not Rocket Science, just a balance of QT and OSG! ;) laters, D Glenn ------------------------ D Glenn (a.k.a David Glenn) - Join the Navy and See the World ... from your Desk! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=26046#26046 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

