Hi community,

I am about to start implementing synchronization of the ocean surface across
multiple machines. Not familiar with the details of the osgocean code
though, I just started to read it, so any hints are highly welcome. I am
seeing FFTSimulation class that is used in the FFTOceanSurface for creating
the noise. Is this the right place to look at? If I sync the time passed to
FFTSimulation will this results into identical ocean on all the machines?

Thanks for any hints!

Cheers,
-Nick
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