Hi community, I am about to start implementing synchronization of the ocean surface across multiple machines. Not familiar with the details of the osgocean code though, I just started to read it, so any hints are highly welcome. I am seeing FFTSimulation class that is used in the FFTOceanSurface for creating the noise. Is this the right place to look at? If I sync the time passed to FFTSimulation will this results into identical ocean on all the machines?
Thanks for any hints! Cheers, -Nick
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

