Chris, I just did a quick search on this website: http://www.gpureview.com/database.php
Looking at a few cards from ATI and NVIDIA, it looks like they put out OpenGL 2.0 compliant cards around late 2002/ early 2003. Intel chips are a different story. You would need a G35 or better chipset in order to get 2.0 support. That is only about a 3 year old chip. So you are pretty safe on 2.0 if the target hardware is ATI or NVIDIA, but less so if you venture into integrated chipsets from Intel. Of course that assumes that the OS and drivers loaded onto said system are not ancient beasts. HTH Chuck On Mar 26, 2010, at 11:27 AM, Chris Chan wrote: > Hi, > > I'm coding an OSG / OpenGL-based renderer, and trying to figure out what > percentage of machines out there support OpenGL 2.0, (as well as ES 2.0 on > mobiles). I thought there must be resources or databases out there for that > kind of info, but couldn't find any. My target is to release it by the end of > 2010. > > Anecdotally, I recently bought a Fujitsu Tablet PC a few months ago, albeit a > 2008/9 model, but the driver was still at GL 1.2. I had to search Intel's > site to get a non-Fujitsu-sanctioned driver that bumped GL up to 2.0. My > target audience is not necessarily the video game crowd, so I don't know if > having general users search around for driver updates is feasible. > > Thanks, > > Chris > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=26206#26206 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org