Martin Beckett wrote:
I have some text labels in my scene, but when I switch the polygon mode (eg 
with the 'w' key in osgviewer) the text is rendered broken (in line mode) and 
dissapears (in point mode). How do I force osg::PolygonMode::FILL, or force 
text to ignore it?

I tried:
Code:

label->getOrCreateStateSet()->setMode(GL_POLYGON_MODE, osg::StateAttribute::ON);

I think you'll want to OR in the PROTECTED flag, right?
   -Paul



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