Hi Terry,

I have quite the same goal to reach, so I would happy to cooperate and create a 
usefull toolchain. 

At the moment I use VPB to generate the database. 
I'have tried osgEarth but the VPB Plugin over there doesn't work very well, it 
loades all tiles at highest LOD and my FPS falls down to less than 5 fps.
So osgEarth is not an option.

At the beginning, I had a lot of problems to compile my datase ( ~800GB raw 
data.
with 64 Bit and the newest VPB it now works quite stable, resuming works and it 
is possible. With compressing all geotiffs with LZW the build time is reduzed 
dramatically from several weeks to days ( 16 Cores, 12 gig ram, several HDDs 
for source data)
About this task, I have written a detailed documentation which I plan to 
publish on VPB wiki.

The following tasks are not solved but are only my current todo list:

        adding forest to database based on openstreetmap shapes. Use of LOD to 
blend forest on configurable distance in and out

        flattening/pulling ground to specifig height of the  geocentric 
database in configurable areas to provide complete flat areas (or other height 
feature) for flat airports or other submodels.

        adding streets and other feature of OpenStreetMap and other sources



Would you like to modify database offline or online during runtime via 
pseudoloader?

Both approaches are quite interesting I think.

I would be happy if we could create a Toolchain and write a detailed 
documentation (I'd like to do this, because I struggled myself often at the 
beginning due to lack of documentation)

Cheers,
Torben[/list]

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26264#26264





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to