Hi Art, Paul et. al,

On Wed, Mar 31, 2010 at 6:30 PM, Art Tevs <[email protected]> wrote:
> just a question, maybe I missed it: why we actully started now with the 
> numbering 2.8.x Why not to call new release 2.10? I mean, I am waiting for 
> major release in order to tag also new version of osgPPU. However due to the 
> used patch numbers, I thought that these are just small updates.
>
> So will we continue with 2.8.x numbering or is there a plan to go further 
> with the old numbering, 2.10, 2.12, ...
>
> Thank you for your attention and sorry if this was discussed before, I could 
> miss that.

Normally a 2.8.x series should be bug fix release, with binary
compatibility where possible.

Bumps in the minor point i.e. 2.8 to 2.10 would imply new features,
and allow for binary incompatible changes.

For the 2.8.3 release it's been mostly about bug fixes, but alas it
has broken the binary compatibility, and there is a few feature
enhancements as well... so... it's pushing the normal boundaries of a
patch release, but it is enough to justify a bump in the minor point
to 2.10?  This is a good question.

Right now 2.8.3 has been made off the 2.8 branch, so if we did change
2.8.3 to 2.10.0 then we'd need to make a OpenSceneGraph-2.10 branch,
then update the version info, then make a 2.10.0-rc1 off 2.8.3.  This
is a bit more work for Paul who will already been rather pushing
things, I could do the branch if Paul wants to go this route.  I'd
also have to bump up the 2.9.x dev series to become a 2.10.x dev
series to avoid confusion over features, this is a minor change for me
though.

Marketing wise a 2.10.0 release sounds more impressive than a 2.8.3 release...

I'm easily swayed either way.  Paul has already put everything behind
a 2.8.3 release is almost ready to push the button, I believe it
should be his final call as to whether he feels bumping the version
2.10.0 is OK.   What ever Paul decides I'll run with and do what I can
to assist.

Cheers,
Robert.
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