You can also use part of the nodemask You only need the top bit for the 
culling, you can use the rest for any id number you want.

The advantage of this is also that the nodemask is saved in the osg file 
without you having to make any modifications - assuming your id is valid across 
loads.


Martin

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26333#26333





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