Hi Akilan,

On Thu, Apr 1, 2010 at 1:49 PM, Akilan Thangamani
<[email protected]> wrote:
> Hi robert,
>
> True. I do follow the osgHud example. But I am trying to display lat, lon 
> values as text on mouse move over texture set from buffer. Anyway we use our 
> own tranformation. But I couldn 't set the transparency. Have a look @ my 
> code and let me get the mistake i do.

I'm afraid I'm too pushed for time to go reviewing user code.  How
about looking at the osgfadetext, it shows another method of placing
text into scene.  Also consider disable depth test.

Robert.
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