Hi Jesper,

Adding/removing node/drawables/stateset from the scene graph is not
something I would recommend users do for toggling the visibility of
items.  The best way is to decorate the subraphs with an osg::Switch
node, or use the osg::Node::set/getNodeMask(uint) setting it to 0x0
and 0xffffffff to switch a subgraph off/on.   An advantage of
NodeMasks is that can also be used in conjunction with the traversal
masks, so you could just toggle whether whole groups of
geometry/labels get visualized just by switching on different parts of
traversal mask on the cull visitor.

Robert.

On Thu, Apr 8, 2010 at 10:39 AM, Jesper D. Thomsen <[email protected]> wrote:
> Hi all,
>
>
>
> I’m using OpenSceneGraph to show an interactive modelview for a
> muscular-skeletal modeling application. In this view there are a number of
> graphical objects which should only be viewed some of the time. I have
> attached a screenshot with all such objects of a single category turned on
> (the green lines with text attached), but normally only a few would be shown
> at a time. I’m currently creating the entire OSG graph for the modelview
> window at load, and turn these components on/off by removing and adding
> their drawables to the Geodes. Each geode maximally has a few (about 0-5)
> drawables, and I have several thousand geodes in total in the OSG graph. So
> far, this method of doing show/hide has worked fine, but I’m now doing
> picking using both LineSegmentIntersector and PolyTopeIntersector with each
> mouse-click in the window (to handle draggable objects), and I’m getting
> some pauses when I have a lot of objects hidden (that is, their geodes have
> no drawables attached). The pauses happen during the call to accept(picker),
> and are 1-5 seconds on a current machine. If I make everything visible (all
> geodes have drawables), no pauses occur during picking. My question is if it
> discouraged to have lots of geodes with no drawables in them, and would it
> be better to also remove the geodes/transforms from their osggroups in the
> graph?
>
>
>
> I also notice that I’m getting picking hits on visually empty space near the
> model from geodes with no drawables attached. I had the impression that the
> picker would only give me hits if I clicked a drawable of some sort. Can
> this be caused by having removed drawables from geodes, which somehow cache
> some kind of hit-box?
>
>
>
> On to another matter: In the OSG graph I have a large number (hundreds) of
> osgtext objects with identical text textures, but with different positions
> (as seen in the attached screenshot). As it is relatively slow to generate
> all these identical textures, I would like to reuse the texture for the
> osgtext’s, but I can’t find an example of how to do this. Or can I just have
> a single osgtext attached to multiple transforms, and thus do the instancing
> that way?
>
>
>
> I’m using OSG 2.6.1 and Visual Studio 2005 sp1 on Windows XP/Vista/7
> computers.
>
>
>
> If I have been unclear on anything, please ask me to elaborate.
>
>
>
> Regards, and thanks in advance for any advice.
>
>
>
> Jesper D. Thomsen
>
> AnyBody Technology A/S
>
>
>
> _______________________________________________
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> [email protected]
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>
>
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