But there didn't seem to be any code inside the intersector to act on the
traversal mask.
I added to:
Code:
bool IntersectorGroup::enter(const osg::Node& node) {
if ( !(node.getNodeMask() & _traversalMask) ) return false;
.....
Martin
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26583#26583
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