Tim Moore wrote:
> PrimitiveSet::getNumIndices() returns the number of vertices in the 
> PrimitiveSet. PrimitiveSet::index() returns the actual index of vertex n in 
> the vertex arrays.


Sorry - looks like I was a little premature, getNumIndices()  returns the 
number of triangles, just the same as calling size() on the primitve set

What I needed to know was the range of vertices used, ie. the highest and 
lowest values in the primitiveset.  Because of the way the mesh is generated 
there is no way to get this from the triangle indices

Essentially all I need is a single number for each geometry showing where in 
the common vertex array it begins.

Martin

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=26600#26600





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to