You can have a look at the MFC example included in OSG for using a win32 context.
Attached is a screen saver for windows that uses OSG and does what you need I believe, ok not very power friendly and the code needs tidying J, I have commented out the section for keyboard input as I did not want to close with the keyboard during testing, its only small so I thought I would post as its been kicking around for a while. Will compile against the latest CVS, not sure about going back to 2.2.0 though. Sorry about any hard coded paths in the project solution if you use it. Let us know how it goes, its needs cow.osg or will probably crash! Regards Martin. From: [email protected] [mailto:[email protected]] On Behalf Of [email protected] Sent: 09 April 2010 13:39 To: [email protected] Subject: [osg-users] GraphicsWindowWin32 instead of Producer Is it possible to use osgViewer::GraphicsWindowWin32 (like producer) with osgUtil::SceneView in order to to makeCurrent or releaseCurrent context and do the update, cull, draw etc in it?? I've develop something like that but considering your high recommendation on using osgViewer instead of osgUtil::SceneView i have some second thoughts. Al thought it seems to work fine in my current release 2.2.0 but I have just some problems with texturing. Textures are disappearing on sceneView recreation. I searched the forum about a solution and your advise was to update on latest version. The problem is that updating on final osg release 2.9.8 there appears a lot of memory leaks. __________________________________________________ Χρησιμοποιείτε Yahoo!; Βαρεθήκατε τα ενοχλητικά μηνύματα (spam); Το Yahoo! Mail διαθέτει την καλύτερη δυνατή προστασία κατά των ενοχλητικών μηνυμάτων http://mail.yahoo.gr
OSG-Screensaver.7z
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