Hi Sumit,

Have you tried LispSM ? I have not tested it with osgEarth but it works  with 
osgDEM data.  See osgShadow -4 --lispsm example. 

With large Dataset you will probably have to take advantage of two Lispsm 
methods inherited from MinimalShadowMap
void setModellingSpaceToWorldTransform( const osg::Matrix & 
modellingSpaceToWorld );  

and

void setMaxFarPlane( float maxShadowDistance );

to optimize shadow map resolution usage. Look how they are used in osgShadow 
example.

Cheers,

Wojtek Lewandowski




 
From: sumit 
Sent: Saturday, April 10, 2010 9:14 AM
To: 'OpenSceneGraph Users' 
Subject: [osg-users] osgShadow and osgearth


Hi all, 

                I m trying to get the shadows on earth(rendered by osgEarth). I 
have just inserted the earth node in osgShadow example. I could not get any 
shadow of mountains on terrain(self shadowing) by any shadowmap technique. I 
have tried to increase texture resolution but it's still not working. It was 
working for small terrain(created in osgShadow example model 2). Am I missing 
something?

 

Cheers

Sumit



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