Hi Kim, any progress on this?
-Nick On Tue, Apr 6, 2010 at 10:09 PM, Jean-Sébastien Guay < [email protected]> wrote: > Hi Kim, > > > Just got round to looking at this stack trace and I can't find any >> references to osg::GLBufferObject in the 2.8.2 code. >> >> What version of OSG were you running when you got the crash? I'll see >> if I can reproduce it. >> > > I was running it on SVN trunk (2.9.8 right now). That would seem to > indicate that the new buffer object pools are tripping up osgOcean... > > J-S > -- > ______________________________________________________ > Jean-Sebastien Guay [email protected] > http://www.cm-labs.com/ > http://whitestar02.webhop.org/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

